Insights · iLottery AtlasBeta
The iLottery market, mapped
Where lotteries sell online, how fast eInstants grow, what players get back and who builds the games. Compiled from lottery lobbies, game rules, annual reports and public records, with a confidence grade on every figure.
The 177 lotteries in the register, country by country
- eInstants online
- Other games online
- Planned
- Not online
- Not in the register
- 2026 deal or launch
Show all lotteries
| Lottery | Country or state | Region | Status |
|---|
- Lotteries in the register
- 177
- Online lobbies read
- 59
- eInstant listings catalogued
- 4,362
- Verified studios
- 20
01Who sells online
13 US jurisdictions sell eInstants online. The four biggest lotteries do not.
The jurisdictions that sell eInstants today accounted for a third of all US lottery sales in FY2024: $35.5 billion across every product. California, New York, Florida and Texas sold the same amount again, $35.5 billion, and none of them offers eInstants online.
North America by online status
- eInstants online
- Other games online
- Planned
- Not online
- No state lottery
Selected
Pick a tile to see the lottery, its platform, when eInstants launched and its FY2024 sales.
iLottery platform
Show the table
| State or province | Lottery | Status | Platform | eInstants since | FY2024 sales |
|---|
02Growth
In Kentucky, Georgia and Virginia, eInstant sales roughly tripled in three years
From FY2022 to FY2025, eInstant sales grew 3.5 times in Kentucky, 2.8 times in Georgia and 2.6 times in Virginia. North Carolina, which launched in November 2023, sold $2.6 billion in its first full year. Pennsylvania and New Hampshire grew more slowly, and Michigan shrank.
eInstant sales by lottery and fiscal year
Virginia Lottery
Show the table
| Lottery | Metric | Fiscal year | USD m | Grade |
|---|
−30%
Michigan, since its FY2021 peak
eInstant net win peaked in FY2021, the year the state opened online casino in January, and was 30% lower by FY2025.
Source: Michigan Lottery annual report (opens in a new tab) · casino launch: Michigan Gaming Control Board (opens in a new tab)
−11%
Atlantic Canada, 2025/26
Digital instant revenue fell while the lottery's wider iGames business grew. The annual report points to fewer launches and players moving to casino.
Source: Atlantic Lottery annual report (opens in a new tab)In the UK, digital instants are now a third of all instant sales
Show the table
| Year | Digital instants, GBP m | Share of all instants |
|---|
03Payouts
A Swedish eInstant pays back 50%. A Pennsylvanian one pays back 89%.
Across the 27 lotteries that publish return to player (RTP) for at least five eInstants, the median game pays back between 50% and 92% of what is staked. All eight North American lotteries have a median of 78% or more. In Europe, only Italy has a median above 74%. For a studio, that means a different maths model in almost every market.
Return to player by lottery
- Median, North America
- Median, Europe and Asia-Pacific
- Middle half of games
- Lowest to highest game
Show the table
| Lottery | Region | Games | Median | Middle half | Range |
|---|
How far a budget goes
- North America
- Europe and Asia-Pacific
Show the table
| Lottery | Median RTP | Times the budget is staked |
|---|
What it means: the gap is wider than the percentages suggest. When every win is staked again, the same budget buys about 4.5 times as many games in Pennsylvania as in Sweden.
04Studios
Three studios make 88% of the attributed eInstants in North America
IWG, NeoGames and Brightstar together account for 88% of live titles where the studio is known. In the Nordics, Fennica Gaming alone makes more than half. The picture is a count of games in the lobby, not of sales.
Share of live titles by studio
Show the table
| Region | Studio | Live titles | Share |
|---|
Widest reach
Titles are not sales
- IWG
- NeoGames
A game live at three lotteries counts three times. Studios are identified from lottery feeds, game rules and supplier releases; where none of these names the studio, the game is left out of the shares. In the Nordics, Fennica's share includes Norsk Tipping titles identified from their game codes.
05Launch curve
Most eInstants sell best in their first month
Michigan published sales for every eInstant from 2019 to 2021. Of 64 games launched in that window, 42 peaked in their launch month and 61 within two months. Three months in, the typical game sold 28% of its peak. After a year, 12%.
Monthly wagers as a share of each game's best month
- Median game
- Middle half of games
Show the table
| Month | Median | Middle half | Games |
|---|
What it means: a lobby lives on its release calendar. Most of a game's lifetime sales arrive early, so the cadence of new titles matters as much as the hit rate.
062026 moves
Platforms and content: what changed in 2026
Contract awards, renewals and launches from public sources, newest first. Fennica Gaming stands out, with new eInstant deals in Québec, Estonia and Italy.
2026, month by month
- Platforms
- Content
- Markets
07The data pack
The atlas is free. The data behind it is available on request.
Lotteries, studios, platform suppliers and investors use game-level data to price games, plan portfolios and size markets. The full dataset comes as a data pack with a briefing, or as part of an advisory engagement.
4,362
Listings
Every eInstant listing in 59 online lobbies, 3,311 unique titles: price points, top prize, RTP, studio, mechanics and source.
937k
Prize-table rows
Prize tiers and odds parsed from published game rules.
Daily
Lobby scans
New games, removals and lobby movers, scanned every day since October 2026.
145
Sales data points
eInstant and iLottery sales back to 2015, each with its source and grade.
30
Contracts and market events
Platform and content contracts with terms, extensions and status, plus related market events.
3,158
Game-months
Michigan's per-game sales, 2019 to 2021: launch curves, lifetimes and provider shares.
| Game | Lottery | Studio | Price | Top prize | RTP |
|---|
4,359 more listings in the data pack
Everything in the pack comes from public sources. Every row carries its source link, retrieval date and confidence grade, so it can be checked.
08Method
How the atlas is built
Sources
Lottery lobbies and game rules, read from each lottery's public website or feed. Annual reports, financial statements and public records, including freedom-of-information releases. Procurement records and press releases from lotteries and suppliers. Country shapes from Natural Earth, via world-atlas.
Confidence grades
- ARead from the lottery's own source and archived.
- BOfficial figures via a compilation, or the supplier's own release.
- CA single secondary source, such as trade press.
- DDerived or estimated. Not used for any sales figure on this page.
Limits
The studio is identified for 76% of listings and RTP is published for 40%. Sales metrics differ between lotteries, so levels are not compared across states. Daily lobby scans began in October 2026.
We read what lotteries publish. We do not log in, get around blocks or ignore robots.txt.
Adam Fonsica is co-founder of Random State, an eInstant studio. The atlas uses public sources only and treats every studio the same way.
Spotted an error? Email adam@fonsica.se and it will be corrected. Beta, built 24 Oct 2026.
Need a view on a specific market?
Market entry, platform choice, portfolio and pricing. The atlas is where it starts. The conversation is where it gets useful.