Stake Engine is Stake.com's RGS platform for indie game studios. This data does NOT include Stake Originals (Crash, Dice, etc.) or major providers (Pragmatic Play, Evolution, etc.). Only indie games built on the Stake Engine SDK.
Game Intelligence
Real-time performance analytics across 674 games and 100 providers. Data-driven insights into what drives player engagement in iGaming.
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Games Tracked
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Live Players
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Providers
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Million Bets
Key Findings
The numbers tell the story.
Six data-driven insights from analyzing every game on Stake Engine's platform.
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of games have zero players i
Measured at a single point in time. Some games may have players at other times of day, but the pattern is consistent: a small number of games capture most of the audience.
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Gamification boost i
Challenges are Stake's built-in gamification layer. Missions like "Win 5x in Dragonspire" or "Bet $100 on any game". Completing challenges earns rewards. This data shows games with active challenges get significantly more players.
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Keno
and Plinko: highest efficiency formats i
Efficiency = players per game. Keno and Plinko consistently attract more players per title than the average slot. These are genuinely distinct formats, lottery-style instant games very close to eInstant mechanics.
Keno and Plinko are the standout non-slot formats. With far fewer titles than slots, they punch well above their weight in players per game and success rate.
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of players are on .us
The US social casino market (stake.us) slightly outpaces the international crypto market (.com). Different markets prefer different game themes.
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providers control the market
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bets on the #1 game
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Game Categories
What players actually want.
Games classified by verified format type. ~90% are slots; arcade/interactive games plus Keno, Plinko, Pachinko, and Dice round out the distinct formats.
Efficiency Ranking
Players per game i
Categories with fewer than 3 games are excluded from rankings to avoid misleading results from tiny sample sizes. Higher players/game means each game in that category attracts more players on average.
Which game types attract the most players per title? Higher = better product-market fit.
Success Rate
% of games with players i
Success rate answers: "If I build a game in this category, what are my odds of having any players at all?" Keno games almost always attract players. Slots have much lower odds. The market is saturated.
What percentage of games in each category have at least one active player? Higher = safer bet.
Top Performers
The games people play.
Top 24 games ranked by live player count. Click any game to try the demo on Stake.
Provider Rankings
Who's winning.
Top 15 game providers ranked by total live players, with efficiency metrics.
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Provider
Players
Games
Players / Game i
Efficiency metric: total live players divided by number of games. Shows how well each game in a provider's portfolio performs on average. Higher is better.
Challenges i
Active challenges: gamification missions running on this provider's games. Challenges boost player counts by ~123% on average.
Market Analysis
.com vs .us i
stake.com is the international crypto-casino platform. stake.us is the US social casino (sweepstakes model). Same games, different player bases and regulations. Both markets are nearly equal in size.
Player distribution across Stake's international crypto platform and US social casino.
40.6%
59.4%
stake.com
stake.us
Player Distribution i
Shows how many games fall into each player count bracket. The extreme skew toward 0 players illustrates the power law in iGaming. Most games fail, a few games dominate.
100+
50-99
20-49
10-19
1-9
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Market DNA
What each market craves.
Format preferences between .com (international crypto) and .us (US social casino). Most games are slots, but the few distinct formats show interesting market splits. i
This section always shows the full market comparison regardless of the market filter selected above. Each bar shows the .com/.us split for that format. PPG columns show efficiency per market.
Category split by market
Players / Game:■ .com■ .usi
Players per Game (PPG) broken down by market. The left number (teal) shows average players/game on stake.com, the right (purple) is stake.us. Higher = better efficiency. Compare to see which categories resonate differently across markets.
Strategic Implications
What this means for game makers.
Actionable insights for B2B game providers and content studios.
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Gamification is not optional
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Quality crushes quantity
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Non-slot formats show real demand
Keno, Plinko, and Arcade games prove there is player appetite beyond slots. These formats diversify the experience and consistently attract engaged players. For content providers, this signals opportunity in differentiated game types rather than competing in the saturated slot space.
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Markets have different appetites
The .com and .us markets show different preferences. Game themes and presentation matter even within the dominant slot format. One size does not fit all. Localize themes per market.